MDM, B.Eng
M: 778 996 2009 |
Vancouver, BC
GAME PROGRAMMER | GENERALIST | TECHNICAL ARTIST
CAREER OBJECTIVE: Aspiring to work for the Gaming or CG/Animation industry in an
entry/intermediate position, contributing to the success of the project team.
PROFESSIONAL SUMMARY
·
Im a passionate gamer, an engineer by trade with art skills. I am
comfortable wearing many hats relevant to my skills.
·
I excel in creative problem solving, researching and learning new
technologies.
·
I have knowledge of wide genres in games as well as CG production.
·
I have contributed as a bridge between programmers and artist
bringing fluidity to the production pipeline.
·
Im a very curious and self-motivated learner, likes humor and a
dedicated team member who believes in quality of the product.
Specialist Areas and Career Interests:
|
§
Game
Programming |
§
Technical
Direction |
§
Technical Art |
|
§
VFX / CG
Supervision |
§
Computer
Engineering |
§
UI Design and
Frontend programming |
|
§
Game Engines |
§
Game Design |
§
Digital Art /
Concept Art / Matte Painting |
|
SKILL SET |
Experience: Advanced (3+ Years) | Intermediate | Basic/Cursory |
TECHNICAL:
Programming / Scripting: C/C++, MS Visual Studio, UNIX shell/GCC, LISP, x86 Assembly,
Adobe Flash AS3/AS2, Java Core
Game Engines: Unreal Engine 3 (UDK Kismet, Matinee, Level Design, Uscript)
Middleware: Scaleform Gfx
Web: Adobe Dreamweaver, CSS
Database: Microsoft
Access, MySQL
Platforms: Windows,
Mac OSX, Linux - Ubuntu / Fedora
Hardware: 8086
microprocessor, PIC Controllers, Arduino
ART | CG PRODUCTION:
2D:
Adobe
Photoshop, Corel Painter, Autodesk
Sketchbook, Corel Paint shop Pro, Apophysis
3D: POSER, Autodesk 3Ds
Max, Maya, SideFX Houdini, Vue 8, Luxology modo
Sculpting:
Autodesk Mudbox
Rendering: Mental Ray, Bunkspeed SHOT/Keyshot, Vray
Video: Adobe Premiere, Adobe After Effects
Sound:
Sony Sound Forge,
Adobe Soundbooth
Development Processes: Agile / SCRUM
Source Control: Tortoise - SVN
Content Management / Collaboration: ShotGun, Tortoise SVN
RELEVANT EXPERIENCE
|
PROFESSIONAL |
EXPERTISE AREA |
|
Programmer (Generalist) |
Programming |
Vivid
Digital Studios (April
August 2010) [London UK]
Responsibility: UI
programming (Uscript and Scaleform Gfx),
Animation integration (Animset/Animtree) from Maya, 3D content integration.
Desctiption:
Development of a game demo to be pitched to Universal Pictures and game
companies for approval.
Tools: Unreal Development Kit : Unreal
Engine 3, Scaleform Gfx, Adobe Photoshop
|
Gameplay and UI
Programmer, Technical Artist [Intern] |
Programming
/ Technical Art |
[UNDISCLOSED
TITLE]
Shift 7 Interactive (Jan 2010 -
Present) [Vancouver, British Columbia - Canada]
Authority: Technical direction (Engine), technology research, integrating animations (cinematic and character), mentoring interns (programmers) to studio, assisting 3d artist and animators with pipeline bugs.
Responsibility:
·
Animation integration from 3DsMax and Maya using Unreal Matinee,
debugging character rigs.
·
Technical direction and optimization (visual, level and lighting)
for achieving desired vision of the Art director and Studio head.
·
Level Design (Technical - Making sure all in-game assets be ported
correctly to new levels and are fully functioning as needed) , creating
technical development documents.
·
Sole troubleshooter and bug-remover for engine related issues.
·
Adding functionality to UI elements using Kismet programming and
UIEditor.
Description: An interactive,
standardized, evidence-based training tool for licensed and unlicensed
healthcare professionals.
Tools: Unreal Development Kit : Unreal
Engine 3, Autodesk 3ds Max, Maya, Adobe Photoshop
*Project Post-Mortem and Workflow details on portfolio section of
my website.
ACADEMIC
|
Animator, Lighting Artist, Concept artist,
Sound Design |
3D
/ ART |
Project:
Speed Razor
Centre
for Digital Media (Animation [Elective] Project April 2010)
·
Learnt basics of industrial animation-production pipeline for
animation class (taken as an elective) and made an animation short.
·
Learnt to setup Mental Ray in 3DS Max to understand lighting in 3D
environment.
·
Created concept art.
·
Adobe Premiere used to composite video, Soundbooth to design
audio.
Tools:
Autodesk 3dsMax, Adobe Premiere, Adobe soundbooth,
Bunkspeed HyperMove | Hardware: WACOM
Cintiq
|
Project Manager, Art Director, Script Editor, Flash
Programmer |
ART
/ Programming |
Project:
At Minds End
Centre
for Digital Media (Visual Story Project October 2009)
I was
incharge of script editing, programming initially but stepped up to the role of
project manager and art direction for the project requirement.
Description: Worked for a 5 week Visual Story project (film based game)
implementing character development through a interactive story telling
enviroment made in flash.
Tools: Flash AS2(Basic), Adobe Photoshop, Corel paintshop pro | Hardware: NIKON
D3X
|
Hardware Engineer |
TECHNICAL |
Project:
Code Live
Centre
for Digital Media and CODE Live (Building Virtual Worlds Project November
2009)
Description: Proposed using Arduino as an animation device for making a LED
animated Sign for the Olympics Code Live event. The sign is now an asset to the
institute.
|
Programmer |
PROGRAMMING |
Project:
Digitization
Centre
for Digital Media (Visual story Project September 2009)
Description: Successfully self -taught Flash AS3 programming from scratch to
an intermediate level and implemented learnt skills to complete a 5 week
project visual narrative project. I was incharge of providing an interface to
video and flash elements rigged with effects for an User Interface.
Tools: Adobe Flash AS3
|
Digital Artist, GUI Designer |
ART
/ DESIGN |
Project: Forgotten Story of Stanley Park
Centre for Digital Media (Building virtual worlds Project
September 2009)
Worked as a
Concept artist, Digital Painter and GUI designer for making UI elements and
recreating environments.
Project Description: A virtual world project on the history of Stanley park (Vancouver)
and the natives who were evicted from there homes.
Tools: Adobe Photoshop
| WACOM Tablet
|
Technical Direction, Design |
Technical
Direction / DESIGN |
Game
title: Chroma
Completed
a playable game in 48-hours at the Global Game Jam, Vancouver 2010.
Tools: Unreal UDK
Extra-curricular Activities (Undergraduate Level during Computer
Engineering Pune, India)
-
Final year specialization in a research based project (1 year) of
using Intel Thread Building Blocks (TBB) vs Nvidia CUDA for computation of high
density Matrices, for the Indian super computer PARAM.
-
Art Editor
of In-house College magazine Srujan (which won 2nd prize at state
level competition)
-
Organized technical events in the college:
·
Gaming Head in Techtalk in 2007 (National Level Technical
event of Computer department of college)
·
Creative Head and Executive Committee member in Excelsior
2008 (National level technical event of entire college).
-
Won many certificates in different National Gaming Competitions (Need for Speed title) and Photography
competitions.
Education:
Pursuing Masters
in Digital Media (specializing in Game development and CG Production) at
Centre for Digital Media (Great Northern Way Campus aka GNWC) affiliated to
University of British Columbia (UBC), Simon Fraser University (SFU), British
Columbia Institute of Technology (BCIT), Emily Carr University of Art and
Design, Vancouver, BC, Canada.
(April 2011, expected)
Bachelor in Computer Engineering (Computer
Science) , graduated
from Sinhgad College of Engineering affiliated to Pune University with First
class in 2009, Pune, India.
Languages:
English, Hindi, Arabic (Basic)
Hobbies and Interests:
Sketching
/ Painting, Digital arts, Hardcore computer gaming (Racing, RTS, RPG, FPS),
Computer tech (Hardware and Software), Photorealistic rendering / lighting,
Photography, chess, playing football, Trekking and outing, Music and Movies,
Psychology.
Memberships: CG-Society,
Global Game Jam, GFX Artist, Deviant-Art, DIGI BC Vancouver